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... Pilot Media - fun and games - shockwave

We create custom games in Director that can be deployed on either the web as a shockwave file or distributed on 50 (credit-card sized), 100 or 700 mb fixed media. The games offered here can be built out to include levels, score keeping and detect whether the playback environment is web or fixed-media.

play a game of blackjack

Black jack
This game was developed by PIlot Media. The game engine, with client-specific modifications, has been licensed to several clients. The deck of cards is where marketing messages have appeared. This game is capable of maintaining scores whether it is on a web site, LAN or individual user computer. The engine features card management, counting, a changable deck, and tracking.


Where's clicky
This is one of six games and activities developed for the National Center for Missing and Exploited Children. This game engine features random placement of characters, nine different game background art scenes, drag and drop matching, and scoring timers. The software is playback mode sensitive -- game play in one of two modes, web or fixed media.

Picture of a game named where is clicky

WHere's Clicky a game developed for NCMEC

Picture puzzle
This is one of six games and activities developed for the National Center for Missing and Exploited Children. This game engine features randomization of puzzle pieces, drag and drop placement, timers, and scoring. The software is playback mode sensitive -- game play in one of two modes, web or fixed media.


Word Play
This game prototype was developed
by Pilot Media. The game features a 65,000 word dictionary developed by Pilot Media as well as scoring, tracking, levels and a drag and drop engine that manages the playback action. This file is delivery mode sensitive -- it knows whether playback is online or from fixed media and adjusts save routines accordingly.
lexicon, an original word competition

Gator hater, a game programmed for florida state university Gator hater
This game was developed for The Florida State University. The game engine features sophisticated descend and destroy play, with each piece on the screen being threaded for animation, collision routines, and random gator cloning. The game engine was developed originally for a Star Wars demonstration for Hasbro Interactive / Lucas Films. Note: okay, Gator fans, it's just in good humor.

Virtual bubble wrap
This game was developed strictly as a humor piece, hope you enjoy it!

Virtual bubble wrap

health wise, a matching style game

Healthwise
This game engine was licensed to e-Tractions for web as a shockwave game to instruct health care policy providers.The game engine is a classic matching challenge, with each question randomizing the matching items each time the game is played, timers, and scoring.